#200576734-2
gh-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Modify and maintain UVM-based verification test bench components and environments - Modify and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams to clarify features and improve design specifications
Minimum Qualifications
BS in an engineering or computer science field with coursework in Computer Architecture
Experience with C++ or a similar Object Oriented programming language
Experience with Verilog or other HDLs
Preferred Qualifications
MS with Advanced Computer Architecture coursework covering superscalar or OOO execution
Familiarity with GPU or SIMD architectures
Familiarity with verification methodologies like UVM/OVM
Familiarity with scripting languages such as Python, Ruby, or Perl
Experience debugging highly complex logic designs or Object Oriented software
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Attention to detail in strict completeness of specifications, sign-off checklists, and reviews
Excellent communication skills and ability to learn
Additional Requirements
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