#200570995-3
lop graphics validation software and integrate it into system level test environment.
Description
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) You will debug SoC software and hardware issues, and perform system level validation.
Minimum Qualifications
A minimum of a bachelor's degree and a minimum of 3 years of relevant industry experience in silicon validation software engineering or related field.
Preferred Qualifications
Experienced with Graphics, OpenGL, and CUDA
Experienced with image processing, memory hierarchies, and compilers
Strong C/C++ programming skills
Implement and run ML/LLM workloads for GPU characterization
Proficient in Python and GNU Make
Deep understanding of compute systems, operating systems, and computer architecture
Passionate about writing code close to the hardware, and debugging
You enjoy the validation mentality: meticulous, curious, and persistent
In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues
Understanding of the Display pipeline is a plus
Additional Requirements
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