#200571034-1
lop graphics validation software and integrate it into system level test environment.
Description
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) You will debug SoC software and hardware issues, and perform system level validation
Minimum Qualifications
A minimum of a BS degree and a minimum of 10 years of relevant industry experience in silicon validation software engineering or related field.
Preferred Qualifications
Experienced with Graphics, OpenGL, and CUDA
Understanding of the GPU pipeline and graphics theory
Understanding of system and SoC architectures
Experienced with image processing, memory hierarchies, and compilers
Strong C/C++ programming skills.
Implement and run ML/LLM workloads for GPU characterization
Proficient in Python and GNU Make
Deep understanding of compute systems, operating systems, and computer architecture
Passionate about writing code close to the hardware, and debugging
In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
You enjoy the validation mentality: meticulous, curious, and persistent
Additional Requirements
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