Graphics Hardware Engineer
Sacramento County, CA
Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components.
Research and development of next generation platform designs to continually improve the performance.
Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.
- The Arch team that Supratim works with is in the US... very inefficient with him being in BA. BU needs to relocate him to US. David Blythe, our GM supports this and has pre-approved it with Raja Koduri who leads IAGS.
Supratim has spent significant portion of his 15 years career at Intel in EU and has been involved closely with its design/architecture/shader analysis and ISA development.
He has background in Media and GPGPU which aligns well with the current development directions of EU.
He is excited by the prospect of machine learning and the future evolution of EU.
He has contributed significantly to the revamping of EU in TGL, and machine learning changes in ATS and would like to continue innovating in those areas.
Inside this Business Group
The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....