Technical Artist for Games

NVIDIA

2.7

(9)

Shanghai, China

#JR1983535

Position summary

s for maximizing quality and efficiency on NVIDIA products.

What we need to see:

  • 5+ years of experience in the game industry, or equivalent degrees of design or digital art.

  • Strong knowledge of 3D graphics, including real-time rendering, shading languages and optimization skills.

  • Master in at least one commercial game engine (Unreal or Unity), able to rapidly create game levels, being proficient in scripting and material graph system.

  • Familiar with the content creation pipeline of traditional DCC tools (Blender, Maya, Houdini, etc.), including modelling, visual effects and rendering.

  • Strong knowledge of physical based rendering, ray tracing and post-processing.

  • Travel for on-site visits with developers and to conferences.

Ways to stand out from the crowd:

  • Good communication and interpersonal skills in English and Mandarin.
  • Scripting knowledge (node graphs, Python, C#, MDL, etc.) of customizing DCC tools and making plugins.
  • Experience of participating at least one 3A game development.