#JR1983535
s for maximizing quality and efficiency on NVIDIA products.
What we need to see:
5+ years of experience in the game industry, or equivalent degrees of design or digital art.
Strong knowledge of 3D graphics, including real-time rendering, shading languages and optimization skills.
Master in at least one commercial game engine (Unreal or Unity), able to rapidly create game levels, being proficient in scripting and material graph system.
Familiar with the content creation pipeline of traditional DCC tools (Blender, Maya, Houdini, etc.), including modelling, visual effects and rendering.
Strong knowledge of physical based rendering, ray tracing and post-processing.
Travel for on-site visits with developers and to conferences.
Ways to stand out from the crowd: