#26WD97294
n with technical performance
3D Interaction Patterns: Define and build reusable UI components and interaction patterns specifically for 3D canvases (e.g., gizmos, camera controls, spatial annotations)
Prototyping: Rapidly prototype new features and concepts using React and Three.js
Architecture & Performance: Drive decisions on frontend state management and 3D scene graph organization to ensure smooth frame rates and responsive UI
Collaboration: Partner with backend and graphics teams to shape APIs and data contracts for streaming large 3D datasets or real-time simulation data
Technical Health: Maintain high standards for code quality, testing, and documentation within the frontend codebase
Minimum Qualifications
Experience: Typically 5-8 years of professional software engineering experience, with a strong portfolio showcasing 3D web projects
Technical Stack: Deep expertise in React and Three.js
Web Fundamentals: Expert-level knowledge of JavaScript/TypeScript, HTML5, and CSS3 (including modern layout techniques and animations)
AI Development Workflows: Experience with modern agentic development processes (Cursor, Claude Code, Windsurf)
3D Proficiency: Solid understanding of 3D math (vectors, quaternions, matrices), WebGL/WebGPU, and graphics pipelines (shaders)
Optimization: Demonstrated ability to profile and optimize frontend performance, particularly regarding DOM/Canvas bottlenecks
Communication: Strong ability to articulate design decisions and technical constraints to both technical and non-technical stakeholders
Preferred Qualifications
Advanced Graphics: Experience writing custom shaders to achieve unique visual effects or performance optimizations beyond standard materials
Specialized Frameworks: Familiarity with the React Three Fiber (R3F) ecosystem
XR Experience: Proven track record building immersive experiences using WebXR for Augmented Reality (AR) or Virtual Reality (VR) in the browser
Motion Design: Strong understanding of animation principles (easing, timing, physics-based motion) and experience using libraries like Framer Motion or GSAP
Design Patterns: Familiarity with ECS (Entity Component System) and other scalable system design approaches
Large-Scale Data: Experience handling large 3D datasets, including knowledge of octrees, LOD (Level of Detail) strategies, and efficient 3D file formats like glTF/GLB
Math & Physics: Strong background in linear algebra and experience integrating physics engines (e.g., MuJoCo, Rapier, Ammo.js) for interactive 3D simulations
Design Tools: Proven experience with design and prototyping tools (e.g., Figma, Adobe Creative Suite) and the ability to bridge the gap between static mocks and functional code
Design Systems: Experience building or maintaining a design system that specifically accounts for 3D components and spatial UI consistency
Testing for 3D: Experience with visual regression testing and unit testing for 3D scene logic (e.g., using Playwright or Cypress)
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About Autodesk
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