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Apple

Software Engineer - Generative UI, Input Experience

21 days ago• Cupertino, CA

About us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

★ 3.7 out of 5 · 120 reviews

  • Size: 10,000+ employees
  • Industry: Technology: Manufacturing
View company profile ›

Why you should apply for a job to Apple:

  • Ranked as one of the Best Technology Companies in 2020
  • 3.7/5 in overall job satisfaction
  • 3.1/5 in supportive management
  • 66% say women are treated fairly and equally to men
  • 65% would recommend this company to other women
  • 66% say the CEO supports gender diversity

Ratings are based on anonymous reviews by Fairygodboss members. See all reviews ›

Most interfaces are designed months before anyone uses them. We're building the ones that aren't - interfaces composed on demand, in response to what someone asked for, or what they're about to need.

The biggest decisions are still ahead: what the frameworks look like, where the runtime boundary sits, how we tell a good generated interface from a bad one. You'd be making them - working out how to meet the craft and polish people expect from Apple without giving up the range and surprise that make generative UI exciting.

Description

As one of the first engineers on a newly formed team, you will partner directly with Apple's design studio and AI teams to invent this paradigm. You'll help set the technical direction, shape the team's culture, and establish the bar for our engineering.

One half of the job is interface craft: layout, motion, responsiveness, and the thousand details that make something feel native. The other half is building the system that decides at runtime what the interface should even be - generating something a designer would normally draw.

The work in front of us: productizing the execution runtime and hardening the security boundary around it; driving generation quality through prompt iteration, automated evaluation, and output validation; designing the UI frameworks that generated interfaces are built from; and shipping the features that people rely on. This requires a rare balance: rapid, highly ambiguous design exploration to find what feels right, followed by the rigorous engineering required to ship cross-platform frameworks at Apple scale. You will partner with AI/ML teams, app teams, framework owners, security engineers, and designers across Apple to take features from idea to shipping.

Preferred Qualifications

Because this is a foundational role on a new team, we don't expect you to have every skill listed below. We are looking for deep expertise in a few areas, and the engineering fundamentals to learn the rest:

Experience productizing a language runtime, interpreter, or VM under real workloads

Experience designing a DSL, schema, or API surface that another system or model generates against

Familiarity with sandboxing untrusted code and mediating its access to data and system capabilities

Ability to reason adversarially about an API surface

Experience defending against prompt injection - guardrails, trust boundaries for retrieved content, personal data in context

Experience evaluating nondeterministic systems: golden sets, automated judges, metrics that track what users notice

Hands-on experience with prompt design, tool definitions, structured output, and output validation

Experience shipping a production ML-backed feature at scale

Strong design sensibility, and the judgment to tell when a generated interface isn't good enough

Minimum Qualifications

6+ years of software engineering experience

Bachelor's degree in Computer Science or equivalent experience

Expert-level Swift, with production SwiftUI (or comparable declarative UI)

Led an application or framework end to end, including its public API and its adopters

Hands-on experience building user-facing features with generative models (shipped or prototyped)

Experience setting technical direction across teams and mentoring engineers

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Additional Information

  • Salary: $184,700 – $324,800
  • Posted: 21 days ago
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