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Apple

Managing Producer, Channel 3D Experience Design

20 days ago• Sunnyvale, CA

About us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

★ 3.7 out of 5 · 120 reviews

  • Size: 10,000+ employees
  • Industry: Technology: Manufacturing
View company profile ›

Why you should apply for a job to Apple:

  • Ranked as one of the Best Technology Companies in 2020
  • 3.7/5 in overall job satisfaction
  • 3.1/5 in supportive management
  • 66% say women are treated fairly and equally to men
  • 65% would recommend this company to other women
  • 66% say the CEO supports gender diversity

Ratings are based on anonymous reviews by Fairygodboss members. See all reviews ›

Marcom is the creatively-led global team that oversees Apple's consumer facing marketing. We ensure the flawless development and execution of world-class communications across all medias and platforms. Every day, hundreds of millions of Apple customers around the world interact with our products. We drive the strategy and creative work that provide both new and existing customers with simple, engaging and inspiring marketing experiences.

Apple's 3D Experience (3DX) team develops physical deliverables in support of Marcom's initiatives and creative intent, including visual merchandising experiences, installations, fixtures, furniture, and design solutions for Apple's worldwide retail and channel partners. The team reports into Marcom and collaborates closely with Industrial Design, Product Marketing, Sales, Channel Operations, Marcom Interactive, Design, and Strategy.

Description

This role leads a team of Producers partnered with a multi-disciplinary design team to develop store designs, furniture, product experiences, and accompanying standards that support Apple's worldwide Channel goals.","responsibilities":"Lead and manage a team of Producers responsible for Channel program development, visual merchandising strategy, and store design across Apple's global channel partners

Plan and execute the development of all worldwide physical Channel programs in close partnership with the Channel 3DX Creative Director and cross-functional partner teams

Serve as the primary point of contact for physical Channel deliverables across Marcom and the broader Apple organization

Organize project intake, budgets, and roadmaps for the Channel 3D Design team, ensuring financial and team resources are prioritized and allocated to the right initiatives

Drive creative solutions to ongoing business needs that increase sales and enhance the customer journey in partner retail environments

Evolve processes and tools to consistently deliver best-in-class retail experiences, including developing new working models that respond to changing business needs

Foster a collaborative and engaging work environment for direct reports and the extended Channel 3D Experience Design team

Build and expand a network of close collaborators across Marcom, Sales, Engineering, Operations, Procurement, and Product Marketing

Preferred Qualifications

10+ years of experience in retail fixture or visual merchandising program management with a leading retailer or global brand

Deep understanding of product display, customer journey mapping, and floor plan development for retail store design

Experience leading initiatives in partner-led branded and unbranded retail environments

Track record of driving process improvement and operational excellence in a creative production environment

Experience managing vendor and fabrication partner relationships for physical retail deliverables

Familiarity with retail construction, materials, and manufacturing processes

Experience leading work and driving alignment across teams with varying expertise like store design, visual merchandising, engineering, production, operations, and finance

Minimum Qualifications

7+ years of experience managing the development of store design, retail fixture, or visual merchandising programs

3+ years of experience directly managing teams in store design, retail fixture, or visual merchandising

Experience leading cross-functional teams through creative development and production for retail deliverables

Demonstrated ability to manage project budgets, timelines, and resource allocation across multiple concurrent programs

Strong written and verbal communication skills with the ability to build consensus and drive decisions across a matrixed organization

BA/BS or equivalent degree

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $195,200 and $351,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Additional Information

  • Job category: Marketing
  • Salary: $195,200 – $351,800
  • Posted: 20 days ago
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