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Apple

Sr. Engineering Program Manager, GPU and Graphics

19 days ago• Cupertino, CA

About us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

★ 3.7 out of 5 · 120 reviews

  • Size: 10,000+ employees
  • Industry: Technology: Manufacturing
View company profile ›

Why you should apply for a job to Apple:

  • Ranked as one of the Best Technology Companies in 2020
  • 3.7/5 in overall job satisfaction
  • 3.1/5 in supportive management
  • 66% say women are treated fairly and equally to men
  • 65% would recommend this company to other women
  • 66% say the CEO supports gender diversity

Ratings are based on anonymous reviews by Fairygodboss members. See all reviews ›

At Apple, we believe excellent ideas have a way of becoming extraordinary products with unique customer experiences at the highest quality. When you bring passion and dedication to your job, there's no telling what you could accomplish! The people here at Apple don't just build products; they craft the kind of wonder that's revolutionized entire industries.

Apple's Graphics, Games & Machine Learning (GGML) group provides the GPU and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro. We're looking for a strong Engineering Program Manager with a proven record of building and maintaining complex software platforms, tools, and processes that deliver new end-to-end experiences. You will partner with multiple teams across Apple to deliver some of our most ambitious capabilities for graphics rendering, GPU acceleration, and machine learning workloads. You will drive the feature release lifecycle from initial concept through software launch, ensuring reliability, performance, and efficiency across the entire stack.

Description

The Graphics, Games & Machine Learning team is seeking an Engineering Program Manager to help shape the future of our GPU frameworks and graphics ecosystem. In this role, you'll lead planning, execution, and cross-functional coordination across engineering teams to deliver robust, high-performance GPU drivers and the Metal framework. You'll work closely with product teams to define, develop, and coordinate the release of next-generation GPU and graphics features across Apple's hardware and software platforms. This role requires an energetic and motivated individual with strong communication, organizational, and technical skills who thrives in a fast-paced, dynamic environment, builds trust across teams, and takes full ownership of outcomes from concept to launch.

Do you feel a strong ownership in everything you work on, with a strong sense of ownership? Do you thrive in fast-paced environments with lots of ambiguity and enjoy working with complex technologies? Are you skilled at fostering strong relationships, building trust, and working for the success of the entire team? If so, you'll be a strong match for our team. We want to talk to you!

Preferred Qualifications

Exceptional communication, collaboration, and leadership skills.

Proven PM experience leading graphics/compute API and GPU driver feature development lifecycles (e.g., Metal, Vulkan, DX12, OpenGL).

Experience collaborating with Product teams to translate consumer feature requests into technical milestones for graphics and display software.

Strong verbal and written communication skills, including the ability to dive deep into technical topics and distill the right level of detail for different levels of leadership.

Self-motivated and proactive with demonstrated creative and critical thinking capabilities.

Minimum Qualifications

BS/MS (EE/CS/CE), or a related technical field.

5+ years of program management experience in software, hardware, or systems engineering environments.

Strong understanding of and experience in managing complex, cross-functional software projects.

Strong technical understanding of operating systems and how the various layers in the software stack fit together.

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $144,600 and $263,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Additional Information

  • Salary: $144,600 – $263,800
  • Posted: 19 days ago
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